Version Description
- Initial working version
Download this release
Release Info
| Developer | batmoo |
| Plugin | |
| Version | 0.1 |
| Comparing to | |
| See all releases | |
Version 0.1
- images/1x1.trans.gif +0 -0
- js/jquery.sonar.js +421 -0
- js/jquery.sonar.min.js +1 -0
- js/lazy-load.js +13 -0
- lazy-load.php +48 -0
- readme.txt +32 -0
images/1x1.trans.gif
ADDED
|
Binary file
|
js/jquery.sonar.js
ADDED
|
@@ -0,0 +1,421 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/*
|
| 2 |
+
An elem for determining if an elem is within a certain
|
| 3 |
+
distance from the edge above or below the screen, and attaching
|
| 4 |
+
a function to execute once the elem is in view.
|
| 5 |
+
|
| 6 |
+
General Usage:
|
| 7 |
+
|
| 8 |
+
* Place the library anywhere in your JavaScript code before you
|
| 9 |
+
intend to call the function.
|
| 10 |
+
|
| 11 |
+
* To initialize Sonar with a different default distance, modify
|
| 12 |
+
the sonar = Sonar() line immediately following the Sonar
|
| 13 |
+
library definition. Example:
|
| 14 |
+
|
| 15 |
+
sonar=Sonar(100); // Initializes Sonar with a 100px default distance.
|
| 16 |
+
|
| 17 |
+
Note:
|
| 18 |
+
|
| 19 |
+
* The default distance is 0 pixels.
|
| 20 |
+
|
| 21 |
+
|
| 22 |
+
sonar.detect() Usage
|
| 23 |
+
|
| 24 |
+
* Use sonar.detect(elem, distance) to check if the
|
| 25 |
+
elem is within screen boundaries.
|
| 26 |
+
|
| 27 |
+
@elem - The elem you want to detect visibility.
|
| 28 |
+
@distance - The distance from the screen edge that should
|
| 29 |
+
count in the check. Uses default distance if not specified.
|
| 30 |
+
|
| 31 |
+
* Note: sonar.detect() adds a property to
|
| 32 |
+
ojbects called sonarElemTop. Test to ensure there
|
| 33 |
+
aren't any conflicts with your code. If there
|
| 34 |
+
are, rename sonarElemTop to something else in the code.
|
| 35 |
+
|
| 36 |
+
* sonar.detect() returns:
|
| 37 |
+
true if the elem is within the screen boundaries
|
| 38 |
+
false if th elem is out of the screen boundaries
|
| 39 |
+
|
| 40 |
+
Example:
|
| 41 |
+
|
| 42 |
+
Here's how to check if an advertisment is visible on a
|
| 43 |
+
page that has the id, "ad".
|
| 44 |
+
|
| 45 |
+
if (sonar.detect(document.getElementById("ad")))
|
| 46 |
+
{
|
| 47 |
+
alert('The ad is visible on screen!');
|
| 48 |
+
}
|
| 49 |
+
else
|
| 50 |
+
{
|
| 51 |
+
alert ('The ad is not on screen!);
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
sonar.add() Usage
|
| 55 |
+
|
| 56 |
+
* This method stores elems that are then polled
|
| 57 |
+
on user scroll by the Sonar.detect() method.
|
| 58 |
+
|
| 59 |
+
* Polling initializes once the sonar.add() method is passed
|
| 60 |
+
an elem with the following properties:
|
| 61 |
+
|
| 62 |
+
obj : A reference to the elem to observe until it is within
|
| 63 |
+
the specified distance (px).
|
| 64 |
+
|
| 65 |
+
id : An alternative to the obj parameter, an "id" can be used
|
| 66 |
+
to grab the elem to observe.
|
| 67 |
+
|
| 68 |
+
call: The function to call when the elem is within the
|
| 69 |
+
specified distance (px). The @elem argument will
|
| 70 |
+
include the elem that triggered the callback.
|
| 71 |
+
|
| 72 |
+
px : The specified distance to include as being visible on
|
| 73 |
+
screen. This property is optional (default is 0).
|
| 74 |
+
|
| 75 |
+
Example:
|
| 76 |
+
|
| 77 |
+
sonar.add(
|
| 78 |
+
{
|
| 79 |
+
obj: document.getElementById("0026-get-out-the-way"),
|
| 80 |
+
call: function(elem) // elem will include the elem that triggered the function.
|
| 81 |
+
{
|
| 82 |
+
swfelem.embedSWF("../player.swf", "0026-get-out-the-way", "640", "500", "9.0.0",
|
| 83 |
+
{}, {file: "0026-get-out-the-way.flv", fullscreen: true},
|
| 84 |
+
{allowfullscreen: true, allowscriptaccess: "always"});
|
| 85 |
+
},
|
| 86 |
+
px: 400
|
| 87 |
+
});
|
| 88 |
+
|
| 89 |
+
You can also specify an id tag to be grabbed instead of the elem:
|
| 90 |
+
|
| 91 |
+
sonar.add(
|
| 92 |
+
{
|
| 93 |
+
id: "0026-get-out-the-way",
|
| 94 |
+
call: function(elem) // elem will include the elem that triggered the function.
|
| 95 |
+
{
|
| 96 |
+
swfelem.embedSWF("../player.swf", "0026-get-out-the-way", "640", "500", "9.0.0",
|
| 97 |
+
{}, {file: "0026-get-out-the-way.flv", fullscreen: true},
|
| 98 |
+
{allowfullscreen: true, allowscriptaccess: "always"});
|
| 99 |
+
},
|
| 100 |
+
px: 400
|
| 101 |
+
});
|
| 102 |
+
|
| 103 |
+
Notes:
|
| 104 |
+
|
| 105 |
+
* Setting the body or html of your page to 100% will cause sonar to have
|
| 106 |
+
an invalid height calculation in Firefox. It is recommended that you
|
| 107 |
+
do not set this CSS property.
|
| 108 |
+
|
| 109 |
+
Example:
|
| 110 |
+
|
| 111 |
+
html, body {
|
| 112 |
+
height:100%; // Do not do this.
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
* If you want to set the default distance to something other
|
| 116 |
+
than 0, either update the property directly in the code or
|
| 117 |
+
you can do this:
|
| 118 |
+
|
| 119 |
+
sonar.blip.d = 100; // Where 100 = 100 pixels above and below the screen edge.
|
| 120 |
+
|
| 121 |
+
* Sleep well at night knowing Sonar automatically cleans up the
|
| 122 |
+
event listeners on the scroll event once all calls have executed.
|
| 123 |
+
|
| 124 |
+
Code History:
|
| 125 |
+
|
| 126 |
+
v3 :: 8/14/2009 - David Artz (david.artz@corp.aol.com)
|
| 127 |
+
* Fixed a bug in the polling code where splicing caused our
|
| 128 |
+
for loop to skip over the next iteration in the loop. This
|
| 129 |
+
caused some images in the poll to be detected when they
|
| 130 |
+
should have been.
|
| 131 |
+
* Re-factored Sonar to use the "Module" JavaScript library
|
| 132 |
+
pattern, making our private variables and functions more
|
| 133 |
+
private and inaccessible from the public interface.
|
| 134 |
+
* Updated the sonar.add() function to return true or false,
|
| 135 |
+
useful for determining if Sonar added the elem to the
|
| 136 |
+
poll or executed its callback immediately.
|
| 137 |
+
|
| 138 |
+
v2 :: 3/24/2009 - David Artz (david.artz@corp.aol.com)
|
| 139 |
+
* Added support for IE 8.
|
| 140 |
+
* Updated the way scroll top and screen height are detected, now
|
| 141 |
+
works in IE/FF/Safari quirks mode.
|
| 142 |
+
* Added null check for IE, it was polling for an elem that had recently
|
| 143 |
+
been spliced out of the array. Nasty.
|
| 144 |
+
* Modified for loop to use standard syntax. for (i in x) is known to be
|
| 145 |
+
buggy with JS frameworks that override arrays.
|
| 146 |
+
* Added sonar.b property to cache the body element (improving lookup time).
|
| 147 |
+
|
| 148 |
+
v1 :: 11/18/2008 - David Artz (david.artz@corp.aol.com)
|
| 149 |
+
* Officially released code for general use.
|
| 150 |
+
|
| 151 |
+
*/
|
| 152 |
+
|
| 153 |
+
(function( $, win, doc, undefined ){
|
| 154 |
+
|
| 155 |
+
$.fn.sonar = function( distance, full ){
|
| 156 |
+
// No callbacks, return the results from Sonar for
|
| 157 |
+
// the first element in the stack.
|
| 158 |
+
if ( typeof distance === "boolean" ) {
|
| 159 |
+
full = distance;
|
| 160 |
+
distance = undefined;
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
return $.sonar( this[0], distance, full );
|
| 164 |
+
};
|
| 165 |
+
|
| 166 |
+
var body = doc.body,
|
| 167 |
+
$win = $(win),
|
| 168 |
+
|
| 169 |
+
onScreenEvent = "scrollin",
|
| 170 |
+
offScreenEvent = "scrollout",
|
| 171 |
+
|
| 172 |
+
detect = function( elem, distance, full ){
|
| 173 |
+
|
| 174 |
+
if ( elem ) {
|
| 175 |
+
|
| 176 |
+
// Cache the body elem in our private global.
|
| 177 |
+
body || ( body = doc.body );
|
| 178 |
+
|
| 179 |
+
var parentElem = elem, // Clone the elem for use in our loop.
|
| 180 |
+
|
| 181 |
+
elemTop = 0, // The resets the calculated elem top to 0.
|
| 182 |
+
|
| 183 |
+
// Used to recalculate elem.sonarElemTop if body height changes.
|
| 184 |
+
bodyHeight = body.offsetHeight,
|
| 185 |
+
|
| 186 |
+
// NCZ: I don't think you need innerHeight, I believe all major browsers support clientHeight.
|
| 187 |
+
screenHeight = win.innerHeight || doc.documentElement.clientHeight || body.clientHeight || 0, // Height of the screen.
|
| 188 |
+
|
| 189 |
+
// NCZ: I don't think you need pageYOffset, I believe all major browsers support scrollTop.
|
| 190 |
+
scrollTop = doc.documentElement.scrollTop || win.pageYOffset || body.scrollTop || 0, // How far the user scrolled down.
|
| 191 |
+
elemHeight = elem.offsetHeight || 0; // Height of the element.
|
| 192 |
+
|
| 193 |
+
// If our custom "sonarTop" variable is undefined, or the document body
|
| 194 |
+
// height has changed since the last time we ran sonar.detect()...
|
| 195 |
+
if ( !elem.sonarElemTop || elem.sonarBodyHeight !== bodyHeight ) {
|
| 196 |
+
|
| 197 |
+
// Loop through the offsetParents to calculate it.
|
| 198 |
+
if ( parentElem.offsetParent ) {
|
| 199 |
+
do {
|
| 200 |
+
elemTop += parentElem.offsetTop;
|
| 201 |
+
}
|
| 202 |
+
while ( parentElem = parentElem.offsetParent );
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
// Set the custom property (sonarTop) to avoid future attempts to calculate
|
| 206 |
+
// the distance on this elem from the top of the page.
|
| 207 |
+
elem.sonarElemTop = elemTop;
|
| 208 |
+
|
| 209 |
+
// Along the same lines, store the body height when we calculated
|
| 210 |
+
// the elem's top.
|
| 211 |
+
elem.sonarBodyHeight = bodyHeight;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
// If no distance was given, assume 0.
|
| 215 |
+
distance = distance === undefined ? 0 : distance;
|
| 216 |
+
|
| 217 |
+
// Dump all calculated variables.
|
| 218 |
+
/*
|
| 219 |
+
console.dir({
|
| 220 |
+
elem: elem,
|
| 221 |
+
sonarElemTop: elem.sonarElemTop,
|
| 222 |
+
elemHeight: elemHeight,
|
| 223 |
+
scrollTop: scrollTop,
|
| 224 |
+
screenHeight: screenHeight,
|
| 225 |
+
distance: distance,
|
| 226 |
+
full: full
|
| 227 |
+
});
|
| 228 |
+
*/
|
| 229 |
+
|
| 230 |
+
// If elem bottom is above the screen top and
|
| 231 |
+
// the elem top is below the screen bottom, it's false.
|
| 232 |
+
// If full is specified, it si subtracted or added
|
| 233 |
+
// as needed from the element's height.
|
| 234 |
+
return (!(elem.sonarElemTop + (full ? 0 : elemHeight) < scrollTop - distance) &&
|
| 235 |
+
!(elem.sonarElemTop + (full ? elemHeight : 0) > scrollTop + screenHeight + distance));
|
| 236 |
+
}
|
| 237 |
+
},
|
| 238 |
+
|
| 239 |
+
// Container for elems needing to be polled.
|
| 240 |
+
pollQueue = {},
|
| 241 |
+
|
| 242 |
+
// Indicates if scroll events are bound to the poll.
|
| 243 |
+
pollActive = 0,
|
| 244 |
+
|
| 245 |
+
// Used for debouncing.
|
| 246 |
+
pollId,
|
| 247 |
+
|
| 248 |
+
// Function that handles polling when the user scrolls.
|
| 249 |
+
poll = function(){
|
| 250 |
+
|
| 251 |
+
// Debouncing speed optimization. Essentially prevents
|
| 252 |
+
// poll requests from queue'ing up and overloading
|
| 253 |
+
// the scroll event listener.
|
| 254 |
+
pollId && clearTimeout( pollId );
|
| 255 |
+
pollId = setTimeout(function(){
|
| 256 |
+
|
| 257 |
+
var elem,
|
| 258 |
+
elems,
|
| 259 |
+
screenEvent,
|
| 260 |
+
options,
|
| 261 |
+
detected,
|
| 262 |
+
i, l;
|
| 263 |
+
|
| 264 |
+
for ( screenEvent in pollQueue ) {
|
| 265 |
+
|
| 266 |
+
elems = pollQueue[ screenEvent ];
|
| 267 |
+
|
| 268 |
+
for (i = 0, l = elems.length; i < l; i++) {
|
| 269 |
+
|
| 270 |
+
options = elems[i];
|
| 271 |
+
elem = options.elem;
|
| 272 |
+
|
| 273 |
+
// console.log("Polling " + elem.id);
|
| 274 |
+
|
| 275 |
+
detected = detect( elem, options.px, options.full );
|
| 276 |
+
|
| 277 |
+
// If the elem is not detected (offscreen) or detected (onscreen)
|
| 278 |
+
// remove the elem from the queue and fire the callback.
|
| 279 |
+
if ( screenEvent === offScreenEvent ? !detected : detected ) {
|
| 280 |
+
// // console.log(screenEvent);
|
| 281 |
+
if (!options.tr) {
|
| 282 |
+
|
| 283 |
+
if ( elem[ screenEvent ] ) {
|
| 284 |
+
// console.log("triggered:" + elem.id);
|
| 285 |
+
// Trigger the onscreen or offscreen event depending
|
| 286 |
+
// on the desired event.
|
| 287 |
+
$(elem).trigger( screenEvent );
|
| 288 |
+
|
| 289 |
+
options.tr = 1;
|
| 290 |
+
|
| 291 |
+
// removeSonar was called on this element, clean it up
|
| 292 |
+
// instead of triggering the event.
|
| 293 |
+
} else {
|
| 294 |
+
// console.log("Deleting " + elem.id);
|
| 295 |
+
|
| 296 |
+
// Remove this object from the elem poll container.
|
| 297 |
+
elems.splice(i, 1);
|
| 298 |
+
|
| 299 |
+
// Decrement the counter and length because we just removed
|
| 300 |
+
// one from it.
|
| 301 |
+
i--;
|
| 302 |
+
l--;
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
} else {
|
| 306 |
+
options.tr = 0;
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
}, 0 ); // End setTimeout performance tweak.
|
| 312 |
+
},
|
| 313 |
+
|
| 314 |
+
removeSonar = function( elem, screenEvent ){
|
| 315 |
+
// console.log("Removing " + elem.id);
|
| 316 |
+
elem[ screenEvent ] = 0;
|
| 317 |
+
},
|
| 318 |
+
|
| 319 |
+
addSonar = function( elem, options ) {
|
| 320 |
+
// console.log("Really adding " + elem.id);
|
| 321 |
+
// Prepare arguments.
|
| 322 |
+
var distance = options.px,
|
| 323 |
+
full = options.full,
|
| 324 |
+
screenEvent = options.evt,
|
| 325 |
+
parent = win, // Getting ready to accept parents: options.parent || win,
|
| 326 |
+
detected = detect( elem, distance, full /*, parent */ ),
|
| 327 |
+
triggered = 0;
|
| 328 |
+
|
| 329 |
+
elem[ screenEvent ] = 1;
|
| 330 |
+
|
| 331 |
+
// If the elem is not detected (offscreen) or detected (onscreen)
|
| 332 |
+
// trigger the event and fire the callback immediately.
|
| 333 |
+
if ( screenEvent === offScreenEvent ? !detected : detected ) {
|
| 334 |
+
// console.log("Triggering " + elem.id + " " + screenEvent );
|
| 335 |
+
// Trigger the onscreen event at the next possible cycle.
|
| 336 |
+
// Artz: Ask the jQuery team why I needed to do this.
|
| 337 |
+
setTimeout(function(){
|
| 338 |
+
$(elem).trigger( screenEvent === offScreenEvent ? offScreenEvent : onScreenEvent );
|
| 339 |
+
}, 0);
|
| 340 |
+
triggered = 1;
|
| 341 |
+
// Otherwise, add it to the polling queue.
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
// console.log("Adding " + elem.id + " to queue.");
|
| 345 |
+
// Push the element and its callback into the poll queue.
|
| 346 |
+
pollQueue[ screenEvent ].push({
|
| 347 |
+
elem: elem,
|
| 348 |
+
px: distance,
|
| 349 |
+
full: full,
|
| 350 |
+
tr: triggered/* ,
|
| 351 |
+
parent: parent */
|
| 352 |
+
});
|
| 353 |
+
|
| 354 |
+
// Activate the poll if not currently activated.
|
| 355 |
+
if ( !pollActive ) {
|
| 356 |
+
$win.bind( "scroll", poll );
|
| 357 |
+
pollActive = 1;
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
|
| 361 |
+
// Call the prepare function if there, used to
|
| 362 |
+
// prepare the element if we detected it.
|
| 363 |
+
// Artz: Not implemented yet...used to preprocess elements in same loop.
|
| 364 |
+
/*
|
| 365 |
+
if ( prepCallback ) {
|
| 366 |
+
prepCallback.call( elem, elem, detected );
|
| 367 |
+
}
|
| 368 |
+
*/
|
| 369 |
+
};
|
| 370 |
+
|
| 371 |
+
// Open sonar function up to the public.
|
| 372 |
+
$.sonar = detect;
|
| 373 |
+
|
| 374 |
+
pollQueue[ onScreenEvent ] = [];
|
| 375 |
+
$.event.special[ onScreenEvent ] = {
|
| 376 |
+
|
| 377 |
+
add: function( handleObj ) {
|
| 378 |
+
var data = handleObj.data || {},
|
| 379 |
+
elem = this;
|
| 380 |
+
|
| 381 |
+
if (!elem[onScreenEvent]){
|
| 382 |
+
addSonar(this, {
|
| 383 |
+
px: data.distance,
|
| 384 |
+
full: data.full,
|
| 385 |
+
evt: onScreenEvent /*,
|
| 386 |
+
parent: data.parent */
|
| 387 |
+
});
|
| 388 |
+
}
|
| 389 |
+
},
|
| 390 |
+
|
| 391 |
+
remove: function( handleObj ) {
|
| 392 |
+
removeSonar( this, onScreenEvent );
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
};
|
| 396 |
+
|
| 397 |
+
pollQueue[ offScreenEvent ] = [];
|
| 398 |
+
$.event.special[ offScreenEvent ] = {
|
| 399 |
+
|
| 400 |
+
add: function( handleObj ) {
|
| 401 |
+
|
| 402 |
+
var data = handleObj.data || {},
|
| 403 |
+
elem = this;
|
| 404 |
+
|
| 405 |
+
if (!elem[offScreenEvent]){
|
| 406 |
+
addSonar(elem, {
|
| 407 |
+
px: data.distance,
|
| 408 |
+
full: data.full,
|
| 409 |
+
evt: offScreenEvent /*,
|
| 410 |
+
parent: data.parent */
|
| 411 |
+
});
|
| 412 |
+
}
|
| 413 |
+
},
|
| 414 |
+
|
| 415 |
+
remove: function( handleObj ) {
|
| 416 |
+
removeSonar( this, offScreenEvent );
|
| 417 |
+
}
|
| 418 |
+
};
|
| 419 |
+
|
| 420 |
+
// console.log(pollQueue);
|
| 421 |
+
})( jQuery, window, document );
|
js/jquery.sonar.min.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
| 1 |
+
(function(e,h,l,c){e.fn.sonar=function(o,n){if(typeof o==="boolean"){n=o;o=c}return e.sonar(this[0],o,n)};var f=l.body,a="scrollin",m="scrollout",b=function(r,n,t){if(r){f||(f=l.body);var s=r,u=0,v=f.offsetHeight,o=h.innerHeight||l.documentElement.clientHeight||f.clientHeight||0,q=l.documentElement.scrollTop||h.pageYOffset||f.scrollTop||0,p=r.offsetHeight||0;if(!r.sonarElemTop||r.sonarBodyHeight!==v){if(s.offsetParent){do{u+=s.offsetTop}while(s=s.offsetParent)}r.sonarElemTop=u;r.sonarBodyHeight=v}n=n===c?0:n;return(!(r.sonarElemTop+(t?0:p)<q-n)&&!(r.sonarElemTop+(t?p:0)>q+o+n))}},d={},j=0,i=function(){setTimeout(function(){var s,o,t,q,p,r,n;for(t in d){o=d[t];for(r=0,n=o.length;r<n;r++){q=o[r];s=q.elem;p=b(s,q.px,q.full);if(t===m?!p:p){if(!q.tr){if(s[t]){e(s).trigger(t);q.tr=1}else{o.splice(r,1);r--;n--}}}else{q.tr=0}}}},25)},k=function(n,o){n[o]=0},g=function(r,p){var t=p.px,q=p.full,s=p.evt,o=b(r,t,q),n=0;r[s]=1;if(s===m?!o:o){setTimeout(function(){e(r).trigger(s===m?m:a)},0);n=1}d[s].push({elem:r,px:t,full:q,tr:n});if(!j){e(h).bind("scroll",i);j=1}};e.sonar=b;d[a]=[];e.event.special[a]={add:function(n){var p=n.data||{},o=this;if(!o[a]){g(this,{px:p.distance,full:p.full,evt:a})}},remove:function(n){k(this,a)}};d[m]=[];e.event.special[m]={add:function(n){var p=n.data||{},o=this;if(!o[m]){g(o,{px:p.distance,full:p.full,evt:m})}},remove:function(n){k(this,m)}}})(jQuery,window,document);
|
js/lazy-load.js
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
(function($) {
|
| 2 |
+
$( 'img[data-lazy-src]' ).bind( 'scrollin', { distance: 200 }, function() {
|
| 3 |
+
var img = this,
|
| 4 |
+
$img = jQuery(img),
|
| 5 |
+
src = $img.attr( 'data-lazy-src' );
|
| 6 |
+
$img.unbind( 'scrollin' ) // remove event binding
|
| 7 |
+
.hide()
|
| 8 |
+
.removeAttr( 'data-lazy-src' )
|
| 9 |
+
.attr( 'data-lazy-loaded', 'true' );;
|
| 10 |
+
img.src = src;
|
| 11 |
+
$img.fadeIn();
|
| 12 |
+
});
|
| 13 |
+
})(jQuery);
|
lazy-load.php
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?php
|
| 2 |
+
/**
|
| 3 |
+
* Plugin Name: Lazy Load
|
| 4 |
+
* Description: Lazy load images to improve page load times. Uses jQuery.sonar to only load an image when it's visible in the viewport.
|
| 5 |
+
* Version: 0.1
|
| 6 |
+
*
|
| 7 |
+
* Code by the WordPress.com VIP team, TechCrunch 2011 Redesign team, and Jake Goldman (10up LLC).
|
| 8 |
+
* Uses jQuery.sonar by Dave Artz (AOL): http://www.artzstudio.com/files/jquery-boston-2010/jquery.sonar/
|
| 9 |
+
*
|
| 10 |
+
* License: GPL2
|
| 11 |
+
*/
|
| 12 |
+
|
| 13 |
+
class LazyLoad_Images {
|
| 14 |
+
|
| 15 |
+
const version = '0.1';
|
| 16 |
+
|
| 17 |
+
var $base_url = '';
|
| 18 |
+
|
| 19 |
+
function __construct() {
|
| 20 |
+
add_action( 'wp_enqueue_scripts', array( $this, 'add_scripts' ) );
|
| 21 |
+
add_filter( 'the_content', array( $this, 'add_image_placeholders' ) );
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
function add_scripts() {
|
| 25 |
+
wp_enqueue_script( 'wpcom-lazy-load-images', $this->get_url( 'js/lazy-load.js' ), array( 'jquery', 'jquery-sonar' ), self::version, true );
|
| 26 |
+
wp_enqueue_script( 'jquery-sonar', $this->get_url( 'js/jquery.sonar.min.js' ), array( 'jquery' ), self::version, true );
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
function add_image_placeholders( $content ) {
|
| 30 |
+
// Don't lazyload for feeds, previews, mobile
|
| 31 |
+
if( is_feed() || ( function_exists( 'is_mobile' ) && is_mobile() ) || isset( $_GET['preview'] ) )
|
| 32 |
+
return $content;
|
| 33 |
+
|
| 34 |
+
// In case you want to change the placeholder image
|
| 35 |
+
$image = apply_filters( 'lazyload_images_placeholder_image', $this->get_url( 'images/1x1.trans.gif' ) );
|
| 36 |
+
|
| 37 |
+
// This is a pretty simple regex, but it works
|
| 38 |
+
$content = preg_replace( '#<img([^>]+?)src=#', sprintf( '<img${1}src="%s" data-lazy-src=', $image ), $content );
|
| 39 |
+
|
| 40 |
+
return $content;
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
function get_url( $path = '' ) {
|
| 44 |
+
return plugins_url( ltrim( $path, '/' ), __FILE__ );
|
| 45 |
+
}
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
new LazyLoad_Images;
|
readme.txt
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Lazy Load ===
|
| 2 |
+
Contributors: batmoo, automattic, jakemgold, get10up
|
| 3 |
+
Tags: lazy load, images, front-end optimization
|
| 4 |
+
Requires at least: 3.2
|
| 5 |
+
Tested up to: 3.3
|
| 6 |
+
Stable tag: 0.1
|
| 7 |
+
|
| 8 |
+
Lazy load images to improve page load times and server bandwidth. Images are loaded only when visible to the user.
|
| 9 |
+
|
| 10 |
+
== Description ==
|
| 11 |
+
|
| 12 |
+
Lazy load images to improve page load times. Uses jQuery.sonar to only load an image when it's visible in the viewport.
|
| 13 |
+
|
| 14 |
+
This plugin is an amalgamation of code written by the WordPress.com VIP team at Automattic, the TechCrunch 2011 Redesign team, and Jake Goldman (10up LLC).
|
| 15 |
+
|
| 16 |
+
Uses <a href="http://www.artzstudio.com/files/jquery-boston-2010/jquery.sonar/ ">jQuery.sonar</a> by Dave Artz (AOL).
|
| 17 |
+
|
| 18 |
+
== Installation ==
|
| 19 |
+
|
| 20 |
+
1. Upload the plugin to your plugins directory
|
| 21 |
+
1. Activate the plugin through the 'Plugins' menu in WordPress
|
| 22 |
+
1. Enjoy!
|
| 23 |
+
|
| 24 |
+
== Screenshots ==
|
| 25 |
+
|
| 26 |
+
No applicable screenshots
|
| 27 |
+
|
| 28 |
+
== Changelog ==
|
| 29 |
+
|
| 30 |
+
= 0.1 =
|
| 31 |
+
|
| 32 |
+
* Initial working version
|
